intuition
Index
ActivateGadget()
Synopsis
BOOL ActivateGadget(
struct Gadget * gadget,
struct Window * window,
struct Requester * requester );
Function
Activates the specified gadget.
ActivateWindow()
Synopsis
void ActivateWindow(
struct Window * window );
Function
Activates the specified window. The window gets the focus
and all further input is sent to that window. If the window
requested it, it will get a IDCMP_ACTIVEWINDOW message.
Inputs
window - The window to activate
Notes
If the user has an autopointer tool (sunmouse), the call will
succeed, but the tool will deactivate the window right after
this function has activated it. It is not a good idea to try to
prevent this by waiting for IDCMP_INACTIVEWINDOW and activating
the window again since that will produce an annoying flicker and
it will slow down the computer a lot.
AddClass()
Synopsis
void AddClass(
struct IClass * classPtr );
Function
Makes a class publically usable. This function must not be called
before MakeClass().
Inputs
class - The result of MakeClass()
Notes
Do not use this function for private classes.
Bugs
There is no protection against creating multiple classes with
the same name yet. The operation of the system is undefined
in this case.
AddGadget()
Synopsis
UWORD AddGadget(
struct Window * window,
struct Gadget * gadget,
ULONG position );
Function
Adds a single gadget to a window.
Inputs
window - Add gadget to this window
gadget - Add this gadget
position - The position to add the gadget in the list of
gadgets already in the window. Use 0 to insert the
gadget before all others or ~0 to append it to the
list.
Result
The position where the gadget was really inserted.
Notes
This just adds the gadget to the list. It will not be visible
until you refresh the window.
AddGList()
Synopsis
UWORD AddGList(
struct Window * window,
struct Gadget * gadget,
ULONG position,
LONG numGad,
struct Requester * requester );
Function
Add some gadgets to a window.
Inputs
window - Add gadgets to this window
gadget - This is the list of gadgets to add
position - Where to insert the gadgets in the list of gadgets
already in the window. Use 0 to insert the gadgets
before all others in the window or ~0 to append them.
numGad - How many gadgets of the list should be added.
Use -1 to add all gadgets in the list.
requester - Pointer to the requester structure if the window is
a requester.
Result
The actual position where the gadgets were inserted.
Notes
The gadgets will just be added. To make them visible, you must
refresh the window or the gadgets.
AllocRemember()
Synopsis
APTR AllocRemember(
struct Remember ** rememberKey,
ULONG size,
ULONG flags );
Function
Allocate some memory and remember it in the Remember-List.
Inputs
rememberKey - Store information in this list. Must be NULL for
initial call.
size - How many bytes to allocate
flags - Attributes (see AllocMem())
Result
Pointer to the allocated memory or NULL.
Example
struct Remember *remkey;
remkey = NULL;
AllocRemember(&remkey, BUFSIZE, MEMF_ANY);
FreeRemember(&remkey, TRUE);
AllocScreenBuffer()
Synopsis
struct ScreenBuffer * AllocScreenBuffer(
struct Screen * screen,
struct BitMap * bitmap,
ULONG flags );
Function
Allocate a ScreenBuffer (and BitMap) for double or multiple
buffering in Intuition screens. Use this function to obtain a
ScreenBuffer for the screen's initial BitMap and for all other
BitMaps you want to swap in.
This function also allocates a DBufInfo from graphics.library
The returned ScreenBuffer contains a pointer to that DBufInfo.
See graphics.library/AllocDBufInfo() for more information on
how to use this struct to obtain info when it is safe to render
into an old buffer and when to switch.
Inputs
screen - Screen to double-buffer
bitmap - You may pre-allocate a BitMap for CUSTOMBITMAP screens,
and pass the pointer to get a ScreenBuffer referring to it.
If you specify NULL, intuition will allocate the BitMap for
you. For non-CUSTOMBITMAP screens this parameter must be NULL.
flags - A combination of these flags:
SB_SCREEN_BITMAP for non-CUSTOMBITMAP screens to get a
ScreenBuffer referring to the screen's actual BitMap
(For CUSTOMBITMAP screens just pass the BitMap you used for
OpenScreen() as the bitmap parameter)
SB_COPY_BITMAP to copy the screen's BitMap intto the
ScreenBuffer's BitMap. Use this to get intuition rendered
stuff into your bitmap (such as menu-bars or gadgets).
May be omitted if the screen has no intuition rendered stuff,
as well as for allocating a ScreenBuffer for the screen's
initial BitMap.
Result
Pointer to the allocated ScreenBuffer or NULL if function failed.
Notes
You may render into the resulting BitMap.
Use the sb_DBufInfo field to access graphics.library's ViewPort
buffering features to e.g check if it is safe to reuse the previous
BitMap. Otherwise you risk to write into the on-screen BitMap and
damage menu or gadget rendering.
AlohaWorkbench()
Synopsis
void AlohaWorkbench(
struct MsgPort * wbmsgport );
Function
The WorkBench program wants to call this function to signal
Intuition that it is active or shutting down.
Intuition then uses the MsgPort to tell the WorkBench to open or
close its windows if the user called OpenWorkbench() or
CloseWorkbench().
When the MsgPort is non-NULL Intuition will send IntuiMessages to
it with the Class field set to WBENCHMESSAGE and Code field set to
either WBENCHOPEN or WBENCHCLOSE. Intuition assumes that when the
WorkBench task replies this messages, it already has opened/closed
its windows.
Inputs
wbmsgport - The MsgPort of the (initialized) WorkBench task or
NULL if the task is shutting down.
Notes
This function is obsolete and should not be used directly by the
Workbench Application. Use workbench.library/RegisterWorkbench()
instead!
AutoRequest()
Synopsis
BOOL AutoRequest(
struct Window * window,
struct IntuiText * body,
struct IntuiText * posText,
struct IntuiText * negText,
ULONG pFlag,
ULONG nFlag,
ULONG width,
ULONG height );
BeginRefresh()
Synopsis
void BeginRefresh(
struct Window * window );
Function
Initializes optimized refreshing. It restricts redrawing to areas which
need refreshing after a window has been moved or has changed size.
Inputs
window - window which needs refreshing
Example
Somewhere in your window's event handling loop:
case IDCMP_REFRESHWINDOW:
BeginRefresh(mywindow);
EndRefresh(mywindow, TRUE);
break;
Notes
Only simple graphics.library functions are allowed between
BeginRefresh() and EndRefresh().
BeginRefresh()/EndRefresh() should always be called when an
IDCMP_REFRESHWINDOW message happens.
BuildEasyRequestArgs()
Synopsis
struct Window * BuildEasyRequestArgs(
struct Window * RefWindow,
struct EasyStruct * easyStruct,
ULONG IDCMP,
RAWARG Args );
struct Window * BuildEasyRequest(
struct Window * RefWindow,
struct EasyStruct * easyStruct,
ULONG IDCMP,
TAG tag, ... );
Function
Opens a requester, which provides one or more choices. The control is
returned to the application after the requester was opened. It is
handled by subsequent calls to SysReqHandler() and closed by calling
FreeSysRequest().
Inputs
RefWindow - A reference window. If NULL, the requester opens on
the default public screen.
easyStruct - The EasyStruct structure (<intuition/intuition.h>),
which describes the requester.
IDCMP - IDCMP flags, which should satisfy the requester, too. This is
useful for requesters, which want to listen to disk changes,
etc. Note that this is not a pointer to the flags as in
EasyRequestArgs().
Args - The arguments for easyStruct->es_TextFormat.
Result
Returns a pointer to the requester. Use this pointer only for calls
to SysReqHandler() and FreeSysRequest().
BuildSysRequest()
Synopsis
struct Window * BuildSysRequest(
struct Window * window,
struct IntuiText * bodytext,
struct IntuiText * postext,
struct IntuiText * negtext,
ULONG IDCMPFlags,
WORD width,
WORD height );
Function
Build and display a system requester.
Inputs
window - The window in which the requester will appear
bodytext - The Text to be shown in the body of the requester
postext - The Text to be shown in the positive choice gadget
negtext - The Text to be shown in the negative choice gadget
IDCMPFlags - The IDCMP Flags for this requester
width, height - The dimensions of the requester
ChangeDecoration()
Synopsis
void ChangeDecoration(
ULONG ID,
struct NewDecorator * nd );
Function
Setup a new decorator for intuition windows, screens or menus.
Inputs
ID - identifier for decorations, see screens.h
nd - an ID dependent NewDecorator structure
Notes
The function fails if screens are open; use ChangeIntuition() to
notify applications that the UI will be changed.
This function is private and AROS-specific. Do not use it in regular
applications.
ChangeScreenBuffer()
Synopsis
ULONG ChangeScreenBuffer(
struct Screen * screen,
struct ScreenBuffer * screenbuffer );
Function
Do double or multiple buffering on an intuition screen in an
intuition-cooperative way. The ScreenBuffer's BitMap will be
installed on the specified screen, if possible. After a signal from
graphics.library, the previously installed BitMap will be available
for re-use. Consult graphics.library/AllocDBufInfo() and
graphics.library/ChangeVPBitMap() for further information.
Inputs
screen - The screen this screenbuffer belongs to
screenbuffer - The screenbuffer obtained by AllocScreenBuffer()
Result
Non-zero if fuction succeeded, or zero if operation could not be
performed, e.g. if user selects menus or gadgets.
Notes
You need not re-install the original ScreenBuffer before closing
a screen. Just FreeScreenBuffer() all buffers used for that screen.
ChangeWindowBox()
Synopsis
void ChangeWindowBox(
struct Window * window,
LONG left,
LONG top,
LONG width,
LONG height );
Function
Set the new position and size of a window in one call.
Inputs
window - Change this window
left, top - New position
width, height - New size
Notes
This call is deferred. Wait() for IDCMP_CHANGEWINDOW if your
program depends on the new size.
ChangeWindowShape()
Synopsis
struct Region * ChangeWindowShape(
struct Window * window,
struct Region * newshape,
struct Hook * callback );
Inputs
window - The window to affect.
Notes
This function is also present in MorphOS v50, however
not implemented and reserved.
ClearDMRequest()
Synopsis
BOOL ClearDMRequest(
struct Window * window );
Function
Detach the DMRequest from the window
Inputs
window - The window from which the DMRequest is to be cleared
Result
TRUE if requester could successfully be detached.
ClearPointer()
Synopsis
void ClearPointer(
struct Window * window );
Function
Reset the mouse pointer of this window to the default one. If the
window is active during this call the pointer will immediately change
its shape. Set custom mouse pointers with SetPointer().
Inputs
window - The window of which the mousepointer will be cleared
CloseScreen()
Synopsis
BOOL CloseScreen(
struct Screen * screen );
Function
Release all resources held by a screen and close it down visually.
Inputs
screen - pointer to the screen to be closed
Result
TRUE if the screen is successfully closed, FALSE if there were still
windows left on the screen (which means the screen is not closed).
CloseWindow()
Synopsis
void CloseWindow(
struct Window * window );
Function
Closes a window. Depending on the display, this might not happen
at the time when this function returns, but you must not use
the window pointer after this function has been called.
Inputs
window - The window to close
Notes
The window might not have disappeared when this function returns.
CloseWorkBench()
Synopsis
LONG CloseWorkBench();
Function
Attempt to close the Workbench screen. This will fail if there are any
non-Drawer windows open on it.
Result
success - TRUE if Workbench screen could be closed.
Notes
If the Workbench screen is already closed when this function is called,
FALSE is returned.
CurrentTime()
Synopsis
void CurrentTime(
ULONG * seconds,
ULONG * micros );
Function
Copies the current time into the argument pointers.
Inputs
seconds - ptr to ULONG varaible which will contain the current
seconds after function call
micros - ptr to ULONG varaible which will contain the current
microseconds after function call
Result
Copies the time values to the memory the arguments point to
Return value is not set.
Notes
Makes use of timer.library/timer.device
See also
timer.device/TR_GETSYSTIME
DisplayAlert()
Synopsis
BOOL DisplayAlert(
ULONG alertnumber,
UBYTE* string,
UWORD height );
Function
Bring up an alert with the given message.
Inputs
alertnumber - Value determining type of alert. For historical reasons,
this is the same value as passed to Alert(). However,
this functions takes into account only AT_DeadEnd bit.
string - A pointer to text data. Text data have the following layout:
each string is preceded by 3 bytes. The first two of them are
the X coordinates of the string in the alert display. This is
given as a big-endian value. The third byte is the Y
coordinate of the text's baseline. Then a NUL-terminated
string follows by itself. After the NUL terminator there's
one more byte. If it's not zero, another string starts from
the next byte. Zero marks the end of the sequence. The text
is always rendered using the topaz/8 font.
height - The height of alert display in pixels.
Result
Always FALSE if AT_DeadEnd bit is set in alertnumber. Otherwise the
function returns TRUE or FALSE depending on what user chooses. In
AROS, alerts are presented in a requester with two gadgets: Ok and
Cancel. Ok returns TRUE; Cancel returns FALSE.
If the alert could not be posted for whatever reason, FALSE is
returned.
Notes
This function is obsolete and exists only for backwards compatibility
with AmigaOS(tm). On various modern systems this function has
different effects. On classic Amiga(tm) this function may not work
with RTG displays, so it is generally deprecated. Please don't use it
in new software! Use legitimate intuition requesters if you want to
present some message to the user.
DisplayBeep()
Synopsis
void DisplayBeep(
struct Screen * screen );
Function
The Amiga has no internal speaker, so it flashes the background
color of the specified screen as a signal. If the argument is
NULL all screens will be flashed.
Inputs
screen - The Screen that will be flashed.
If NULL all screens will flash.
DisposeObject()
Synopsis
void DisposeObject(
APTR object );
Function
Deletes a BOOPSI object. All memory associated with the object
is freed. The object must have been created with NewObject().
Some objects contain other objects which might be freed as well
when this function is used on the "parent", while others might
also contain children but won't free them. Read the documentation
of the class carefully to find out how it behaves.
Inputs
object - The result of a call to NewObject() or a similar function,
may be NULL.
Notes
This functions sends OM_DISPOSE to the object.
DoGadgetMethodA()
Synopsis
IPTR DoGadgetMethodA(
struct Gadget * gad,
struct Window * win,
struct Requester * req,
Msg msg );
IPTR DoGadgetMethod(
struct Gadget * gad,
struct Window * win,
struct Requester * req,
TAG tag, ... );
Function
Invokes a BOOPSI method on an object with a GadgetInfo derived from
the supplied window or requester parameter.
Inputs
gad - The gadget to work on
win - The window which contains the gadget or the requester with
the gadgets.
req - If the gadget is in a requester, you must specify that one,
too.
message - Send this message to the gadget.
Result
The result depends on the contents of the message sent to the
gadget.
DoubleClick()
Synopsis
BOOL DoubleClick(
ULONG sSeconds,
ULONG sMicros,
ULONG cSeconds,
ULONG cMicros );
Function
Check if two times are within the doubleclick interval.
Inputs
sSeconds, sMicros - Seconds and microseconds of the first event.
cSeconds, cMicros - Seconds and microseconds of the second event.
Result
TRUE if the times are within the doubleclick interval, FALSE
otherwise.
DrawBorder()
Synopsis
void DrawBorder(
struct RastPort * rp,
struct Border * border,
LONG leftOffset,
LONG topOffset );
Function
Draws one or more borders in the specified RastPort. Rendering
will start at the position which you get when you add the offsets
leftOffset and topOffset to the LeftEdge and TopEdge specified
in the Border structure. All coordinates are relative to that point.
Inputs
rp - The RastPort to render into
border - Information what and how to render
leftOffset, topOffset - Initial starting position
Example
// Draw a house with one stroke
// The drawing starts at the lower left edge
WORD XY[] =
{
10, -10,
10, 0,
0, -10,
10, -10,
5, -15,
0, -10,
0, 0,
10, 0,
};
struct Border demo =
{
100, 100, // Position
1, 2, // Pens
JAM1, // Drawmode
8, // Number of pairs in XY
XY, // Vector offsets
NULL // No next border
};
// Render the house with the bottom left edge at 150, 50
DrawBorder (rp, &demo, 50, -50);
DrawImage()
Synopsis
void DrawImage(
struct RastPort * rp,
struct Image * image,
LONG leftOffset,
LONG topOffset );
Inputs
rp - The RastPort to render into
image - The image to render
leftOffset, topOffset - Where to place the image.
DrawImageState()
Synopsis
void DrawImageState(
struct RastPort * rp,
struct Image * image,
LONG leftOffset,
LONG topOffset,
ULONG state,
struct DrawInfo * drawInfo );
Function
This function renders an image in a certain state.
Inputs
rp - Render in this RastPort
image - Render this image
leftOffset, topOffset - Add this offset to the position stored in the
image.
state - Which state (see intuition/imageclass.h for possible
values).
drawInfo - The DrawInfo from the screen.
Notes
DrawImageState(), handles both boopsi and conventional images.
DumpIntuiState()
Synopsis
void DumpIntuiState();
Function
Private: dump the internal state of intuition.
EasyRequestArgs()
Synopsis
LONG EasyRequestArgs(
struct Window * window,
struct EasyStruct * easyStruct,
ULONG * IDCMP_ptr,
RAWARG argList );
LONG EasyRequest(
struct Window * window,
struct EasyStruct * easyStruct,
ULONG * IDCMP_ptr,
TAG tag, ... );
Function
Opens and handles a requester, which provides one or more choices.
It blocks the application until the user closes the requester.
Returned is an integer indicating which gadget had been selected.
Inputs
Window - A reference window. If NULL, the requester opens on
the default public screen.
easyStruct - The EasyStruct structure (<intuition/intuition.h>)
describing the requester.
IDCMP_Ptr - Pointer to IDCMP flags. The requester will be closed early
if any of the specified message types is received. This is useful
for requesters that want to listen to disk changes etc. The
contents of this pointer is set to the IDCMP flag that caused the
requester to close. This pointer may be NULL.
ArgList - The arguments for easyStruct->es_TextFormat.
Result
-1, if one of the IDCMP flags of IDCMP_ptr was set.
0, if the rightmost button was clicked or an error occured.
n, if the n-th button from the left was clicked.
EndRefresh()
Synopsis
void EndRefresh(
struct Window * window,
BOOL complete );
Function
Finishes refreshing which was initialized with BeginRefresh().
The argument |complete| is usually TRUE. It can be useful to
set it to FALSE when refreshing is split into several tasks.
Inputs
window - the window to be refreshed
complete - BOOL which states if all refreshing is done
EndRequest()
Synopsis
void EndRequest(
struct Requester * requester,
struct Window * window );
Function
Remove a requester from the specified window. Other open requesters
of this window stay alive.
Inputs
requester - The requester to be deleted
window - The window to which the requester belongs
EndScreenNotify()
Synopsis
BOOL EndScreenNotify(
APTR notify );
Function
Remove a Screen Notification from Intuition.
Inputs
notify - notification returned from StartScreenNotifyTagList()
Result
BOOL - if FALSE, Notification is in use and cannot be removed; try
later.
Notes
This function is compatible with AmigaOS v4.
EraseImage()
Synopsis
void EraseImage(
struct RastPort * rp,
struct Image * image,
LONG leftOffset,
LONG topOffset );
Function
Erase an image on the screen.
Inputs
rp - Render in this RastPort
image - Erase this image
leftOffset, topOffset - Add this offset the the position in the
image.
FreeClass()
Synopsis
BOOL FreeClass(
struct IClass * iclass );
Function
Only for class implementatores.
Tries to free a class which has been created with MakeClass() in the
first place. This will not succeed in all cases: Classes which
still have living objects or which are still being used by subclasses
can't simply be freed. In this case this call will fail.
Public classes will always be removed with RemoveClass() no matter
if FreeClass() would succeed or not. This gurantees that after the
call to FreeClass() no new objects can be created.
If you have a pointer to allocated memory in cl_UserData, you must
make a copy of that pointer, call FreeClass() and if the call
succeeded, you may free the memory. If you don't follow these rules,
you might end up with a class which is partially freed.
Inputs
iclass - The pointer you got from MakeClass().
Result
FALSE if the class couldn't be freed at this time. This can happen
either if there are still objects from this class or if the class
is used a SuperClass of at least another class.
TRUE if the class could be freed. You must not use iclass after
that.
Example
// Free a public class with dynamic memory in cl_UserD
int freeMyClass (Class * cl)
{
struct MyPerClassData * mpcd;
mpcd = (struct MyPerClassData *)cl->cl_UserData;
if (FreeClass (cl)
{
FreeMem (mpcd, sizeof (struct MyPerClassData));
return (TRUE);
}
return (FALSE);
}
Notes
*Always* calls RemoveClass().
See also
MakeClass() "Basic Object-Oriented Programming System for Intuition" and "Boopsi Class Reference" Document.
FreeMonitorList()
Synopsis
void FreeMonitorList(
Object ** list );
Function
Frees an array of monitor class objects obtained using
GetMonitorList().
Inputs
list - a pointer to the list to free.
Notes
This function is compatible with MorphOS v2.
FreeRemember()
Synopsis
void FreeRemember(
struct Remember ** rememberKey,
LONG reallyForget );
Function
Free memory allocated by AllocRemember().
Inputs
rememberKey - address of a pointer to struct Remember
reallyForget - TRUE release all memory
FALSE release only link nodes
FreeScreenBuffer()
Synopsis
void FreeScreenBuffer(
struct Screen * screen,
struct ScreenBuffer * screenbuffer );
Function
Frees a ScreenBuffer allocated by AllocScreenBuffer() and releases
associated resources. You have to call this before closing your
screen.
Inputs
screen - The screen this screenbuffer belongs to
screenbuffer - The screenbuffer obtained by AllocScreenBuffer().
It is safe to pass NULL.
Notes
When used SB_SCREEN_BITMAP on allocating the ScreenBuffer
(ie. the ScreenBuffer only refers to the screen's BitMap) you must
FreeScreenBuffer() the ScreenBuffer before closing the screen.
Intuition will recognize when FreeScreenBuffer() is called for the
currently installed ScreenBuffer that it must not free the BitMap.
This is left to the CloseScreen() function.
FreeScreenDrawInfo()
Synopsis
void FreeScreenDrawInfo(
struct Screen * screen,
struct DrawInfo * drawInfo );
Function
Tell intuition that you have finished work with struct DrawInfo
returned by GetScreenDrawInfo().
Inputs
screen - The screen you passed to GetScreenDrawInfo()
drawInfo - The DrawInfo structure returned by GetScreenDrawInfo()
FreeSysRequest()
Synopsis
void FreeSysRequest(
struct Window * window );
Function
Frees a requester made with BuildSysRequest() or
BuildEasyRequestArgs().
Inputs
window - The requester to be freed. May be NULL or 1.
Bugs
BuildSysRequest() requesters not supported, yet.
GadgetMouse()
Synopsis
void GadgetMouse(
struct Gadget * gadget,
struct GadgetInfo * ginfo,
WORD * mousepoint );
Function
Determines the current mouse position relative to the upper-left
corner of a custom gadget. It is recommended not to call this
function!
Inputs
gadget - The gadget to take as origin.
ginfo - The GadgetInfo structure as passed to the custom gadget hook
routine.
mousepoint - Pointer to an array of two WORDs or a structure of type
Point.
Result
None. Fills in the two WORDs pointed to by mousepoint.
Notes
This function is useless, because programs which need this
information can get it in a cleaner way. It is recommended not to
call this function!
GetAttr()
Synopsis
ULONG GetAttr(
ULONG attrID,
Object * object,
IPTR * storagePtr );
Function
Asks the specified object for the value of an attribute. This is not
possible for all attributes of an object. Read the documentation for
the class to find out which can be read and which can't.
Inputs
attrID - ID of the attribute you want
object - Ask the attribute from this object
storagePtr - This is a pointer to memory which is large enough
to hold a copy of the attribute. Most classes will simply
put a copy of the value stored in the object here but this
behaviour is class specific. Therefore read the instructions
in the class description carefully.
Result
Mostly TRUE if the method is supported for the specified attribute
and FALSE if it isn't or the attribute can't be read at this time.
See the classes documentation for details.
Notes
This function sends OM_GET to the object.
GetDefaultPubScreen()
Synopsis
struct Screen * GetDefaultPubScreen(
UBYTE * nameBuffer );
Function
Returns the name of the current default public screen. This will be
"Workbench" if there is no default public screen.
Inputs
nameBuffer - A buffer of length MAXPUBSCREENNAME
Result
Pointer to the default public screen or NULL, if there is none.
Notes
Only Public Screen Manager utilities want to use this function
since it is easy to open a window on the default public screen
without specifying a name.
The returned Screen pointer can become invalid any time, if the screen
gets closed after the return of GetDefaultPubScreen(). This function
does not lock the screen.
Better use LockPubScreen(NULL).
GetDefPrefs()
Synopsis
struct Preferences * GetDefPrefs(
struct Preferences * prefbuffer,
WORD size );
Function
Gets a copy of the Intuition default Preferences structure.
Inputs
prefbuffer - The buffer which contains your settings for the
preferences.
size - The number of bytes of the buffer you want to be copied.
Result
Returns your parameter buffer.
GetDrawInfoAttr()
Synopsis
ULONG GetDrawInfoAttr(
struct DrawInfo * drawInfo,
ULONG attrID,
IPTR * resultPtr );
Function
Gets value of the specified attribute from DrawInfo object, or
system default value (for some attributes).
Inputs
drawInfo - an object pointer to query. It is possible to set this
argument to NULL when querying GDIA_Color or GDIA_Pen
attributes. In this case values will be retrieved from
system preferences.
attrID - ID of the attribute you want. The following IDs are
currently defined:
GDIA_Color - 0RGB value of the color corresponding to a given pen.
It is possible to retrieve these values only from
DrawInfos belonging to direct-color screens. Pen ID
should be ORed with attribute ID.
GDIA_Pen - LUT color number corresponding to a given pen.
GDIA_Version - Version number of the DrawInfo object.
GDIA_DirectColor - TRUE if the DrawInfo belongs to direct-color screen. Note
that in case of failure it also sets success indicator to
FALSE.
GDIA_NumPens - Number of pens or colors defined in this DrawInfo object.
GDIA_Font - Font specified in this DrawInfo.
GDIA_Depth - Depth of this DrawInfo. Note that this attribute will
return real depth of DrawInfo's screen, however dri_Depth
member will contain 8 for AmigaOS(tm) compatibility.
GDIA_ResolutionX - X resolution in ticks
GDIA_ResolutionY - Y resolution in ticks
GDIA_CheckMark - A pointer to CheckMark image object for the menu.
GDIA_MenuKey - A pointer to Menu (Amiga) key image object for the menu.
resultPtr - an optional storage area for success indicator. You
can set this parameter to NULL.
Result
A value of the specified attribute. resultPtr, if supplied, gets
TRUE for success and FALSE for failure.
Notes
This function is compatible with MorphOS
GetMonitorList()
Synopsis
Object ** GetMonitorList(
struct TagItem * tags );
Object ** GetMonitorListTags(
TAG tag, ... );
Function
Obtain an array of monitorclass objects installed in the
system
Inputs
tags - an optional pointer to a taglist with additional options.
Currently only one tag is defined:
GMLA_DisplayID - list only monitors matching the given
display ID
Result
A pointer to a NULL-terminated array of BOOPSI object pointers.
This is a copy of internal list, you need to free it using
FreeMonitorList()
Notes
This function is compatible with MorphOS v2.
GetPrefs()
Synopsis
struct Preferences * GetPrefs(
struct Preferences * prefbuffer,
WORD size );
Function
Gets a copy of the current Preferences structure.
Inputs
prefbuffer - The buffer which contains your settings for the
preferences.
size - The number of bytes of the buffer you want to be copied.
Result
Returns your parameter buffer.
GetScreenData()
Synopsis
LONG GetScreenData(
APTR buffer,
ULONG size,
ULONG type,
struct Screen * screen );
Function
Copy part or all infos about a screen into a private buffer.
To copy the Workbench, one would call
GetScreenData (buffer, sizeof(struct Screen), WBENCHSCREEN, NULL)
If the screen is not open, this call will open it. You can use
this function for these purposes:
1) Get information about the workbench in order to open a window
on it (eg. size).
2) Clone a screen.
Inputs
buffer - The data gets copied here
size - The size of the buffer in bytes
type - The type of the screen as in OpenWindow().
screen - Ignored unless type is CUSTOMSCREEN.
Result
TRUE if successful, FALSE if the screen could not be opened.
GetScreenDrawInfo()
Synopsis
struct DrawInfo * GetScreenDrawInfo(
struct Screen * screen );
Function
Returns a pointer to struct DrawInfo of the passed screen.
This data is READ ONLY. The version of the struct DrawInfo
is given in the dri_Version field.
Inputs
screen - The screen you want to get the DrawInfo from.
Must be valid and open.
Result
Returns pointer to struct DrawInfo defined in intuition/screens.h
Notes
Call FreeScreenDrawInfo() after finishing using the pointer.
This function does not prevent the screen from being closed.
HelpControl()
Synopsis
void HelpControl(
struct Window * window,
ULONG flags );
Function
Turn on or off Gadget-Help for your window. Gadget-Help will also be
changed for all members of the same help-group to make
multiple-windows apps behave well.
Inputs
window - The window to affect. All windows of the same help-group
will be affected as well.
flags - HC_GADGETHELP or zero for turning help on or off.
Notes
The WA_HelpGroup and WA_HelpGroupWindow tags are relevant to this
function.
HideWindow()
Synopsis
BOOL HideWindow(
struct Window * window );
Function
Make a window invisible.
Inputs
window - The window to affect.
Result
Success indicator. On AROS this is always TRUE.
Notes
This function is source-compatible with AmigaOS v4.
This function is also present in MorphOS v50, however
considered private.
InitRequester()
Synopsis
void InitRequester(
struct Requester * requester );
Function
This function is OBSOLETE and should not be called. To preserve
compatibility with old programs, calling this function is a no-op.
Inputs
requester - The struct Requester to be initialized
Notes
This function is obsolete.
IntuiTextLength()
Synopsis
LONG IntuiTextLength(
struct IntuiText * iText );
Function
Measure the length of the IntuiText passed to the function. Further
IntuiTexts in iText->NextText are ignored. The length is measured in
pixels.
Inputs
iText - The size of this text. If iText->ITextFont contains NULL,
the system's font is used (and *not* the font of the currently
active screen!).
Result
The width of the text in pixels.
IsWindowVisible()
Synopsis
LONG IsWindowVisible(
struct Window * window );
Function
Check whether a window is visible or not. This does not
check whether the window is within the visible area of
the screen but rather whether it is in visible state.
Inputs
window - The window to affect.
Result
TRUE if window is currently visible, FALSE otherwise.
Notes
This function is also present in MorphOS v50, however
considered private.
ItemAddress()
Synopsis
struct MenuItem * ItemAddress(
struct Menu * menustrip,
UWORD menunumber );
Function
Returns the address of the menuitem 'menunumber' of 'menustrip'.
The number is the one you get from intuition after the user has
selected a menu.
The menunumber must be well-defined.
Valid numbers are MENUNULL, which makes the routine return NULL,
or valid item number of your menustrip, which contains
- a valid menu number
- a valid item number
- if the menu-item has a sub-item, a valid sub-item number
Menu number and item number must be specified. Sub-item, if
available, is optional, therefore this function returns either
the item or sub-item.
Inputs
menustrip - Pointer to the first menu of the menustrip.
menunumber - Packed value describing the menu, item and if
appropriate sub-item.
Result
Returns NULL for menunumber == MENUNULL or the address of the
menuitem described by menunumber.
LockIBase()
Synopsis
ULONG LockIBase(
ULONG What );
Function
Locks Intuition. While you hold this lock, no fields of Intuition
will change. Please release this as soon as possible.
Inputs
What - Which fields of Intuition should be locked. The only allowed
value for this is currently 0 which means to lock everything.
Result
The result of this function must be passed to UnlockIBase().
Notes
You *must not* call this function if you have any locks on other
system resources like layers and LayerInfo locks.
lockPubClass()
Synopsis
void lockPubClass();
Function
Locks the public classes list.
LockPubScreen()
Synopsis
struct Screen * LockPubScreen(
CONST_STRPTR name );
Function
Locks a public screen, thus preventing it from closing. This is
useful if you want to put up a visitor window on a public screen
and need to check some of the public screen's fields first -- not
locking the screen may lead to the public screen not existing when
your visitor window is ready.
If you try to lock the Workbench screen or the default public screen
and there isn't any, the Workbench screen will be automatically opened
and locked.
The local variable PUBSCREEN can be used to override the name of the
default public screen to use ("set PUBSCREEN mypubscreen").
If the screen does not exist, the PUBSCREEN content is ignored.
Inputs
name - Name of the public screen or NULL for the default public
screen. The name "Workbench" refers to the Workbench screen.
The name is case insensitive.
Result
A pointer to the screen or NULL if something went wrong. Failure can
happen for instance when the public screen is in private state or
doesn't exist.
Example
To open a visitor window which needs information from the screen
structure of the public screen to open on, do this:
if((pubscreen = LockPubScreen("PubScreentoOpenon")) != NULL)
{
...check pubscreen's internal data...
OpenWindow(VisitorWindow, pubscreen);
UnlockPubScreen(NULL, pubscreen);
...use your visitor window...
CloseWindow(VisitorWindow);
}
Notes
You don't need to hold the lock when your visitor window is opened as
the pubscreen cannot be closed as long as there are visitor windows
on it.
LockPubScreenList()
Synopsis
struct List * LockPubScreenList();
Function
Arbitrates access to the system public screen list. This is for Public
Screen Manager programs only! The list should be locked for as short a
time as possible.
Notes
The list's nodes are PubScreenNodes as defined in
<intuition/screens.h>.
MakeClass()
Synopsis
struct IClass * MakeClass(
ClassID classID,
ClassID superClassID,
struct IClass * superClassPtr,
ULONG instanceSize,
ULONG flags );
Function
Only for class implementators.
This function creates a new public BOOPSI class. The SuperClass
should be another BOOPSI class; all BOOPSI classes are subclasses
of the ROOTCLASS.
SuperClasses can by private or public. You can specify a name/ID
for the class if you want it to become a public class. For public
classes, you must call AddClass() afterwards to make it public
accessible.
The return value contains a pointer to the IClass structure of your
class. You must specify your dispatcher in cl_Dispatcher. You can
also store shared data in cl_UserData.
To get rid of the class, you must call FreeClass().
Inputs
classID - NULL for private classes otherwise the name/ID of the
public class.
superClassID - Name/ID of a public SuperClass. NULL is you don't
want to use a public SuperClass or if you have the pointer
your SuperClass.
superClassPtr - Pointer to the SuperClass. If this is non-NULL,
then superClassID is ignored.
instanceSize - The amount of memory which your objects need (in
addition to the memory which is needed by the SuperClass(es))
flags - For future extensions. To maintain comaptibility, use 0
for now.
Result
Pointer to the new class or NULL if
- There wasn't enough memory
- The superclass couldn't be found
- There already is a class with the same name/ID.
Notes
No copy is made of classID. So make sure the lifetime of the contents
of classID is at least the same as the lifetime of the class itself.
MakeScreen()
Synopsis
LONG MakeScreen(
struct Screen * screen );
Function
Create viewport of the screen.
Inputs
Pointer to your custom screen.
Result
Zero for success, non-zero for failure.
ModifyIDCMP()
Synopsis
BOOL ModifyIDCMP(
struct Window * window,
ULONG flags );
Function
This routine modifies the state of your window's IDCMP (Intuition
Direct Communication Message Port).
Depending on the current state in the IDCMPFlags of the window and
the specified flags these actions are possible:
IDCMP flags Action
0 0 Nothing happens.
0 !=0 The flags are copied in the IDCMPFlags of the window
and a MessagePort is created and stored in the
UserPort of the window.
!=0 0 The IDCMPFlags are cleared and the MessagePort in the
UserPort is deleted.
!=0 !=0 The flags are copied to the IDCMPFlags of the
window.
Inputs
window - The window to change the IDCMPFlags in.
flags - New flags for the IDCMPFlags of the window. See
intuition/intuition.h for the available flags.
Result
TRUE if the change could be made and FALSE otherwise.
Notes
You can set up the Window->UserPort to any port of your own
before you call ModifyIDCMP(). If IDCMPFlags is non-null but
your UserPort is already initialized, Intuition will assume that
it's a valid port with task and signal data preset and Intuition
won't disturb your set-up at all, Intuition will just allocate
the Intuition message port half of it. The converse is true
as well: if UserPort is NULL when you call here with
IDCMPFlags == NULL, Intuition will deallocate only the Intuition
side of the port.
This allows you to use a port that you already have allocated:
- OpenWindow() with IDCMPFlags equal to NULL (open no ports)
- set the UserPort variable of your window to any valid port of your
own choosing
- call ModifyIDCMP with IDCMPFlags set to what you want
- then, to clean up later, set UserPort equal to NULL before calling
CloseWindow() (leave IDCMPFlags alone) BUT FIRST: you must make
sure that no messages sent your window are queued at the port,
since they will be returned to the memory free pool.
For an example of how to close a window with a shared IDCMP,
see the description for CloseWindow().
Intuition v50 features a WA_UserPort tag, which allows to set
the UserPort at OpenWindow stage. Please note that using this tag
changes the behaviour of ModifyIDCMP() slightly. Creating/disposing
message ports is now up to the app. ModifyIDCMP(win,0) still clears
win->UserPort pointer, but the message port is NOT disposed - you
need to store it and dispose yourself! Also calling
ModifyIDCMP(win,someidcmp) on a window with NULL win->UserPort will
NOT create a new port!
ModifyProp()
Synopsis
void ModifyProp(
struct Gadget * gadget,
struct Window * window,
struct Requester * requester,
ULONG flags,
ULONG horizPot,
ULONG vertPot,
ULONG horizBody,
ULONG vertBody );
Function
Changes the values in the PropInfo-structure of a proportional
gadget and refreshes the display.
Inputs
gadget - Must be a PROPGADGET
window - The window which contains the gadget
requester - If the gadget has GTYP_REQGADGET set, this must be
non-NULL.
flags - New flags
horizPot - New value for the HorizPot field of the PropInfo
vertPot - New value for the VertPot field of the PropInfo
horizBody - New value for the HorizBody field of the PropInfo
vertBody - New value for the VertBody field of the PropInfo
Notes
This function causes all gadgets from this gadget to the end of
the gadget list to be refreshed. If you want a better behaviour,
use NewModifProp().
MoveScreen()
Synopsis
void MoveScreen(
struct Screen * screen,
LONG dx,
LONG dy );
Function
Move a screen by the specified amount in X/Y direction. The
resolution is always the screen resolution.
Inputs
screen - Move this screen
dx - Move it by this amount along the X axis (> 0 to the right,
< 0 to the left).
dy - Move it by this amount along the Y axis (> 0 down, < 0 up)
Notes
Depending on other restrictions, the screen may not move as far
as specified. It will move as far as possible and you can check
LeftEdge and TopEdge of the screen to see how far it got.
MoveWindow()
Synopsis
void MoveWindow(
struct Window * window,
LONG dx,
LONG dy );
Function
Change the position of a window on the screen.
Inputs
window - Move this window
dx, dy - Move it that many pixels along the axis (right, down)
Result
The window will move when the next input event will be received.
MoveWindowInFrontOf()
Synopsis
void MoveWindowInFrontOf(
struct Window * window,
struct Window * behindwindow );
Function
Arrange the relative depth of a window.
Inputs
window - the window to reposition
behindwindow - the window the other one will be brought in front of
NewModifyProp()
Synopsis
void NewModifyProp(
struct Gadget * gadget,
struct Window * window,
struct Requester * requester,
ULONG flags,
ULONG horizPot,
ULONG vertPot,
ULONG horizBody,
ULONG vertBody,
LONG numGad );
Function
Changes the values in the PropInfo-structure of a proportional
gadget and refreshes the specified number of gadgets beginning
at the proportional gadget. If numGad is 0 (zero), then no
refreshing is done.
Inputs
gadget - Must be a PROPGADGET.
window - The window which contains the gadget
requester - If the gadget has GTYP_REQGADGET set, this must be
non-NULL.
flags - New flags
horizPot - New value for the HorizPot field of the PropInfo
vertPot - New value for the VertPot field of the PropInfo
horizBody - New value for the HorizBody field of the PropInfo
vertBody - New value for the VertBody field of the PropInfo
numGad - How many gadgets to refresh. 0 means none (not even
the current gadget) and -1 means all of them.
Notes
If NewModifyProp does not work for you, check if you
really have a gadget with GTYP_PROPGADGET set. If you
create a new gadget object from PROPGCLASS, you
might very well get a GTYP_CUSTOMGADGET gadget.
As a workaround, you might have to set the
gadget type to GTYP_PROPGADGET manually during the
call to NewModifyProp. Intuition does this, too.
NewObjectA()
Synopsis
APTR NewObjectA(
struct IClass * classPtr,
UBYTE * classID,
struct TagItem * tagList );
APTR NewObject(
struct IClass * classPtr,
UBYTE * classID,
TAG tag, ... );
Function
Use this function to create BOOPSI objects (BOOPSI stands for
"Basic Object Oriented Programming System for Intuition").
You may specify a class either by its name (if it's a public class)
or by a pointer to its definition (if it's a private class). If
classPtr is NULL, classID is used.
Inputs
classPtr - Pointer to a private class (or a public class if you
happen to have a pointer to it)
classID - Name of a public class
tagList - Initial attributes. Read the documentation of the class
carefully to find out which attributes must or can be specified
here.
Result
A BOOPSI object which can be manipulated with general functions and
which must be disposed of with DisposeObject() later.
Notes
This function sends OM_NEW to the dispatcher of the class.
NextObject()
Synopsis
APTR NextObject(
APTR objectPtrPtr );
Function
Use this function to iterate through a list of BOOPSI objects.
You may do whatever you want with the object returned, even
remove it from the list or dispose it, and then continue to
iterate through the list.
Inputs
objectPtrPtr - the pointer to a variable. This must be the same
variable, as long as you iterate though the same list. This
variable must initially be filled with the lh_Head of a list.
Result
A BOOPSI object, which can be manipulated.
See also
NewObjectA() "Basic Object-Oriented Programming System for Intuition" and "Boopsi Class Reference" Document.
NextPubScreen()
Synopsis
UBYTE * NextPubScreen(
struct Screen * screen,
UBYTE * namebuff );
Function
Gets the next public screen in the system; this allows visitor windows
to jump among public screens in a cycle.
Inputs
screen - Pointer to the public screen your window is open in or
NULL if you don't have a pointer to a public screen.
namebuff - Pointer to a buffer with (at least) MAXPUBSCREENNAME+1
characters to put the name of the next public screen in.
Result
Returns 'namebuff' or NULL if there are no public screens.
Notes
We cannot guarantee that the public screen, the name of which you got
by using this function, is available when you call for instance
LockPubScreen(). Therefore you must be prepared to handle failure of
that kind of functions.
This function may return the name of a public screen which is in
private mode.
The cycle order is undefined, so draw no conclusions based on it!
ObtainGIRPort()
Synopsis
struct RastPort * ObtainGIRPort(
struct GadgetInfo * gInfo );
Function
This function sets up a RastPort for exclusive use by custom
gadget hook routines. Call this function each time a hook
routine needs to render into the gadget and ReleaseGIRPort()
immediately afterwards.
Inputs
gInfo - Pointer to GadgetInfo structure, as passed to each
custom gadget hook function.
Result
Pointer to a RastPort you can render to. NULL if you aren't
allowed to render into this gadget.
Notes
If a routine passes a RastPort, eg. GM_RENDER, ObtainGIRPort()
needn't be called.
OffGadget()
Synopsis
void OffGadget(
struct Gadget * gadget,
struct Window * window,
struct Requester * requester );
Function
Disable a gadget. It will appear ghosted.
Inputs
gadget - The gadget to deactivate
window - The window, the gadget is in
requester - The requester, the gadget is in or NULL if the
gadget is in no requester
Notes
This function will update the gadget (unlike the original function
which would update all gadgets in the window).
OnGadget()
Synopsis
void OnGadget(
struct Gadget * gadget,
struct Window * window,
struct Requester * requester );
Function
Enable a gadget. It will appear normal.
Inputs
gadget - The gadget to deactivate
window - The window, the gadget is in
requester - The requester, the gadget is in or NULL if the
gadget is in no requester
Notes
This function will update the gadget (unlike the original function
which would update all gadgets in the window).
OpenScreen()
Synopsis
struct Screen * OpenScreen(
struct NewScreen * newScreen );
OpenScreenTagList()
Synopsis
struct Screen * OpenScreenTagList(
struct NewScreen * newScreen,
struct TagItem * tagList );
struct Screen * OpenScreenTags(
struct NewScreen * newScreen,
TAG tag, ... );
Inputs
newScreen - struct with screen specification. This is for compatibility
with OpenScreen() and usually set to NULL.
tagList - tags which specify the screen
Result
Pointer to screen or NULL if opening fails.
Notes
If you need a pointer to the screen's bitmap use
Screen->RastPort.BitMap instead of &Screen->BitMap.
If you want DOS requester to appear on your screen you have to do:
process = FindTask(0);
process->pr_WindowPtr = (APTR) window;
The old value of pr->WindowPtr must be reset before you quit your
program.
OpenWindow()
Synopsis
struct Window * OpenWindow(
struct NewWindow * newWindow );
Function
Opens a new window with the characteristics specified in
newWindow.
Inputs
newWindow - How you would like your new window.
Result
A pointer to the new window or NULL if it couldn't be opened. Reasons
for this might be lack of memory or illegal attributes.
OpenWindowTagList()
Synopsis
struct Window * OpenWindowTagList(
struct NewWindow * newWindow,
struct TagItem * tagList );
struct Window * OpenWindowTags(
struct NewWindow * newWindow,
TAG tag, ... );
Function
Open a new window.
Inputs
NewWindow - structure with window specification. This is for
compatibility with OpenWindow() and usually set to NULL
tagList - tags which specify appearance and behaviour of the window
Tags
WA_Left - Left edge of the window
WA_Top - Top edge of the window
WA_Width - Width of the window
WA_Height - Height of the window
WA_DetailPen - Pen number for window details (obsolete)
WA_BlockPen - Pen number for filled blocks (obsolete)
WA_IDCMP - Define what events should send messages to your task
WA_Flags
Initial values for various boolean window properties. Can be
overwritten by WA_... tags.
WA_Gadgets (struct Gadget *)
Pointer to a linked list of gadgets
WA_Title (STRPTR) - Window title string
WA_CustomScreen (struct Screen *)
Open window on the given screen
WA_SuperBitMap (struct BitMap *)
Create window with superbitmap refreshing
WA_MinWidth - Minimum width of the window
WA_MinHeight - Minimum height of the window
WA_MaxWidth - Maximum width of the window
WA_MaxHeight - Maximum height of the window
Use 0 to keep the current size as limit. The maximums can be
set to -1 or ~0 to limit size only to screen dimension.
WA_SizeGadget (BOOL) - Make window resizeable
WA_DragBar (BOOL) - Make window dragable
WA_DepthGadget (BOOL) - Add a depth gadget
WA_CloseGadget (BOOL) - Add a close gadget
WA_Backdrop (BOOL)
Create a window which is placed behind other windows
WA_ReportMouse (BOOL) - Store mouse position in struct Window
WA_NoCareRefresh (BOOL)
Use this if you don't want to be responsible for calling
BeginRefresh()/EndRefresh().
WA_Borderless (BOOL) - Create borderless window
WA_Activate (BOOL)
Make this window the active one, i.e. it
receives the input from mouse and keyboard.
WA_RMBTrap (BOOL)
Set to TRUE if you want to get button events
events for the right mouse button.
WA_SimpleRefresh (BOOL)
Enable simplerefresh mode. Only specify if TRUE.
WA_SmartRefresh (BOOL)
Enable smartrefresh mode. Only specify if TRUE.
WA_SizeBRight (BOOL) - Place size gadget in right window border
WA_SizeBBottom (BOOL) - Place size gadget in bottom window border
WA_GimmeZeroZero (BOOL)
Create a GimmeZeroZero window. The window borders have their own
layer, so you can't overdraw it. The coordinate 0,0 is related to
the inner area of the window. This makes handling of windows
easier, but it slows down the system.
WA_NewLookMenus (BOOL)
Use DrawInfo colors for rendering the menu bar.
WA_ScreenTitle (STRPTR)
Screen title which is shown when window is active.
WA_AutoAdjust (BOOL)
TRUE means that Intuition can move or shrink the window
to fit on the screen, within the limits given with
WA_MinWidth and WA_MinHeight. This attribute defaults
to TRUE when you call OpenWindowTags() with a NULL pointer
for NewWindow.
WA_InnerWidth
WA_InnerHeight
Dimensions of the interior region of the window.
Note that this restricts border gadgets:
- GACT_LEFTBORDER gadgets can't be GFLG_RELWIDTH if
WA_InnerWidth is used.
- GACT_RIGHTBORDER gadgets must be GFLG_RELRIGHT if
WA_InnerWidth is used.
- GACT_TOPBORDER gadgets can't be GFLG_RELHEIGHT if
WA_InnerHeight is used.
- GACT_BOTTOMBORDER gadgets must be GFLG_RELBOTTOM if
WA_InnerHeight is used.
WA_PubScreen (struct Screen *)
Open the window on the public screen with the given address.
An address of NULL means default public screen. You're
responsible that the screen stays open until OpenWindowTags()
has finished, i.e.
you're the owner of the screen,
you have already a window open on the screen
or you use LockPubScreen()
WA_PubScreenName (STRPTR)
Open the window on the public screen with the given name.
WA_PubScreenFallBack (BOOL)
TRUE means that the default public screen can be used if
the specified named public screen is not available.
WA_Zoom (WORD *)
4 WORD's define the initial Left/Top/Width/Height of the
alternative zoom position/dimension. This adds a zoom
gadget to the window. If both left and top are set to ~0
the window will only be resized.
WA_MouseQueue
Limits the number of possible mousemove messages. Can
be changed with SetMouseQueue().
WA_RptQueue
Limits the number of possible repeated IDCMP_RAWKEY,
IDCMP_VANILLAKEY and IDCMP_IDCMPUPDATE messages.
WA_BackFill (struct Hook *)
Function to be called for backfilling
WA_MenuHelp (BOOL)
Enables menuhelp. Pressing the help key during menu handling
sends IDCMP_MENUHELP messages.
WA_NotifyDepth (BOOL)
If TRUE send IDCMP_CHANGEWINDOW events when window is
depth arranged. Code field will be CWCODE_DEPTH.
WA_Checkmark (struct Image *)
Image to use as a checkmark in menus.
WA_AmigaKey (struct Image *)
Image to use as the Amiga-key symbol in menus.
WA_Pointer (APTR)
The pointer to associate with the window. Use NULL
for the Preferences default pointer. You can create
custom pointers with NewObject() on "pointerclass".
Default: NULL.
WA_BusyPointer (BOOL)
Enable the Preferences busy-pointer.
Default: FALSE.
WA_PointerDelay (BOOL)
Set this to TRUE to delay change of the pointer image.
This avoids flickering of the mouse pointer when it's
changed for short times.
WA_HelpGroup (ULONG)
Get IDCMP_GADGETHELP messages not only from the active
window, but from all its windows.
You have to get a help ID with utility.library/GetUniqueID()
and use it as data for WA_HelpGroup for all windows.
WA_HelpGroupWindow (struct Window *)
Alternative for WA_HelpGroup. Use the helpgroup of
another window.
WA_TabletMessages (BOOL)
Request extended tablet data.
Default: FALSE
WA_ToolBox (BOOL)
Make this window a toolbox window
WA_Parent (struct Window *)
Make the window a child of the given window.
WA_Visible (BOOL)
Make window visible.
Default: TRUE
WA_ShapeRegion (struct Region *)
WA_ShapeHook (struct Hook *)
Result
A pointer to the new window or NULL if it couldn't be
opened. Reasons for this might be lack of memory or illegal
attributes.
OpenWorkBench()
Synopsis
IPTR OpenWorkBench();
Function
Attempt to open the Workbench screen.
Result
Tries to (re)open WorkBench screen. If successful return value
is a pointer to the screen structure, which shouldn't be used,
because other programs may close the WorkBench and make the
pointer invalid. If this function fails the return value is NULL.
PointInImage()
Synopsis
BOOL PointInImage(
ULONG point,
struct Image * image );
Function
Check whether a point is inside an image.
Inputs
point - This are the packed point coordinates. The X coordinate
in in the upper 16 bits and the Y coordinate is in the
lower 16 bits. The coordinates are signed.
image - Check against this image.
Result
TRUE if the point is inside the image, FALSE otherwise.
PrintIText()
Synopsis
void PrintIText(
struct RastPort * rp,
struct IntuiText * iText,
LONG leftOffset,
LONG topOffset );
Function
Render an IntuiText in the specified RastPort with the
specified offset.
Inputs
rp - Draw into this RastPort
iText - Render this text
leftOffset, topOffset - Starting-Point. All coordinates in the
IntuiText structures are relative to this point.
PubScreenStatus()
Synopsis
UWORD PubScreenStatus(
struct Screen * Scr,
UWORD StatusFlags );
Function
Change the status flags for a given public screen.
Inputs
Scr - The screen the flags of which to change.
StatusFlags - The new values for the flags, see <intuition/screens.h>
for further information on the flag bits.
Result
Clears bit 0 if the screen wasn't public or if it was impossible
to make private (PSNF_PRIVATE) as visitor windows are open on it.
The other bits in the return value are reserved for future use.
QueryOverscan()
Synopsis
LONG QueryOverscan(
ULONG displayid,
struct Rectangle * rect,
WORD oscantype );
Function
Query overscan dimensions. The resulting rectangle can be used
with SA_DisplayID.
Overscan types:
OSCAN_TEXT: completely visible. Left/Top is always 0,0.
OSCAN_STANDARD: visible bounds of monitor. Left/Top may be negative.
OSCAN_MAX: The largest displayable region.
OSCAN_VIDEO: The absolute largest region that the graphics.library
can display. This region must be used as-is.
Inputs
displayid - ID to be queried
rect - Pointer to struct Rectangle to store result
oscantype - OSCAN_TEXT, OSCAN_STANDARD, OSCAN_MAX, OSCAN_VIDEO
Result
TRUE - Monitorspec exists
FALSE - Monitorspec doesn't exist
RefreshGadgets()
Synopsis
void RefreshGadgets(
struct Gadget * gadgets,
struct Window * window,
struct Requester * requester );
Function
Refreshes all gadgets starting at the specified gadget.
Inputs
gadgets - The first gadget to be refreshed
window - The gadget must be in this window
requester - If any gadget has GTYP_REQGADGET set, this must
point to a valid Requester. Otherwise the value is ignored.
Example
// Refresh all gadgets of a window
RefreshGadgets (win->FirstGadget, win, NULL);
RefreshGList()
Synopsis
void RefreshGList(
struct Gadget * gadgets,
struct Window * window,
struct Requester * requester,
LONG numGad );
Function
Refresh (draw anew) the specified number of gadgets starting
at the specified gadget.
Inputs
gadgets - This is the first gadget which will be refreshed.
window - The window which contains the gadget
requester - If the gadget has GTYP_REQGADGET set, this must be
a pointer to a Requester; otherwise the value is
ignored.
numGad - How many gadgets should be refreshed. The value
may range from 0 to MAXLONG. If there are less gadgets
in the list than numGad, only the gadgets in the
list will be refreshed.
Example
// Refresh one gadget
RefreshGList (&gadget, win, NULL, 1);
// Refresh all gadgets in the window
RefreshGList (win->FirstGadget, win, NULL, -1L);
Notes
This function *must not* be called inside a
BeginRefresh()/EndRefresh() pair.
RefreshWindowFrame()
Synopsis
void RefreshWindowFrame(
struct Window * window );
Function
Redraw window borders.
Inputs
window - pointer to a window whose borders should be redrawn
ReleaseGIRPort()
Synopsis
void ReleaseGIRPort(
struct RastPort * rp );
Function
Release a RastPort previously obtained by ObtainGIRPort().
Inputs
rp - The result of ObtainGIRPort()
RemakeDisplay()
Synopsis
LONG RemakeDisplay();
Function
Remake the entire Intuition display.
Result
Zero for success, non-zero for failure.
RemoveClass()
Synopsis
void RemoveClass(
struct IClass * classPtr );
Function
Makes a public class inaccessible. This function may be called
several times on the same class and even if the class never was
in the public list.
Inputs
classPtr - Pointer to the result of MakeClass(). May be NULL.
RemoveGadget()
Synopsis
UWORD RemoveGadget(
struct Window * window,
struct Gadget * gadget );
Function
Remove a gadget from the list of gadgets in a window.
Inputs
window - Remove the gadget from this list.
gadget - Remove this gadget.
Result
The position of the gadget or 0xFFFF if the gadget doesn't
exist or the gadget is the 65535th of the list.
RemoveGList()
Synopsis
UWORD RemoveGList(
struct Window * remPtr,
struct Gadget * gadget,
LONG numGad );
Function
Remove sublist of gadgets from a window.
Inputs
remPtr - window from which gadgets should be removed
gadget - pointer gadget to be removed
numGad - number of gadgets to remove. Use -1 to remove
all gadgets to the end of the list.
Result
Ordinal number of the removed gadget or -1 on failure
ReportMouse()
Synopsis
void ReportMouse(
LONG flag,
struct Window * window );
Function
Enable or disable the window flag REPORTMOUSE. If the flag is
set, you will receive an IDCMP event every time the user moves
the mouse.
Inputs
flag - Enable (TRUE) or disable (FALSE) the reports.
window - Do it in this window.
Notes
As you might have noticed, the arguments are twisted.
Request()
Synopsis
BOOL Request(
struct Requester * requester,
struct Window * window );
Function
Add a requester to specified window and display it.
Inputs
requester - The requester to be displayed
window - The window to which the requester belongs
Result
TRUE if requester was opened successfully, FALSE else.
RethinkDisplay()
Synopsis
LONG RethinkDisplay();
Function
Check and update, i.e. redisplay the whole Intuition display.
Result
Zero for success, non-zero for failure.
ScreenDepth()
Synopsis
void ScreenDepth(
struct Screen * screen,
ULONG flags,
APTR reserved );
Function
Move the specified screen to the front or back, based on passed flag.
If the screen is in a group, the screen will change its position in
the group only. If the screen is the parent of a group, the whole
group will be moved.
Inputs
screen - Move this screen.
flags - SDEPTH_TOFRONT or SDEPTH_TOBACK for bringing the screen to
front or back.
If the screen is a child of another screen you may specify
SDEPTH_INFAMILY to move the screen within the family. If
not specified the whole family will move.
reserved - For future use. MUST be NULL by now.
Notes
Only the owner of the screen should use SDEPTH_INFAMILY.
Intentionally commodities should not change the internal arrangement
of screen families.
Bugs
I am not sure, if it is enough to just send a SNOTIFY message to one
screen. I would suggest, the former FirstScreen gets a SDEPTH_TOBACK
message and the new FirstScreen gets a SDEPTH_TOFRONT message.
Currently only the screen supplied with ScreenDepth gets a message.
But those messages need to be sent in front of the actual
screen depth change because of the SNOTIFY_WAIT_REPLY-flag must be
able to block the action. But we only know after int_screendepth(),
if there was a change and which change took place.
So I leave it, as it is. This way SNOTIFY_WAIT_REPLY should work
at least. Is there something written in the AutoDocs, how this has
to be done (each screen gets a message)?
(o1i)
ScreenPosition()
Synopsis
void ScreenPosition(
struct Screen * screen,
ULONG flags,
LONG x1,
LONG y1,
LONG x2,
LONG y2 );
Function
Move a screen to the specified position or by the specified
increment. Resolution is always the screen resolution.
If this move would be out of bounds, the move is clipped at
these boundaries. The real new position can be obtained from
LeftEdge and TopEdge of the screen's structure.
Inputs
screen - Move this screen
flags - One of SPOS_RELATIVE, SPOS_ABSOLUTE or SPOS_MAKEVISIBLE
Use SPOS_FORCEDRAG to override non-movable screens ie. screens
opened with {SA_Draggable,FLASE} attribute.
SPOS_RELATIVE (or NULL) moves the screen by a delta of x1,y1.
SPOS_ABSOLUTE moves the screen to the specified position x1,y1.
SPOS_MAKEVISIBLE moves an oversized scrolling screen to make
the rectangle (x1,y1),(x2,y2) visible
x1,y1 - Absolute (SPOS_ABSOLUTE) or relative (SPOS_RELATIVE) coordinate
to move screen, or upper-left corner of rectangle
(SPOS_MAKEVISIBLE)
x2,y2 - Ignored with SPOS_ABSOLUTE and SPOS_RELATIVE.
Lower-right corner of rectangle with SPOS_MAKEVISIBLE.
Notes
SPOS_FORCEDRAG should only be used by the owner of the screen.
ScreenToBack()
Synopsis
void ScreenToBack(
struct Screen * screen );
Function
Move a screen behind all other screens. If the screen is in a
group, the screen will be moved behind all other screens in the
group only. If the screen is the parent of a group, the whole
group will be moved in the back.
Inputs
screen - Move this screen.
Result
You will see the screen move behind all other screens. If some
screen before this screen occupies the whole display, then it
will disappear completely. If all other screens occupy only part
of the display, the screen will appear behind the screens.
ScreenToFront()
Synopsis
void ScreenToFront(
struct Screen * screen );
Function
Move a screen in front of all other screens. If the screen is in a
group, the screen will be moved in front of all other screens in the
group only. If the screen is the parent of a group, the whole
group will be moved in the front.
Inputs
screen - Move this screen.
Result
You will see the screen move in front of all other screens.
SetAttrsA()
Synopsis
ULONG SetAttrsA(
APTR object,
struct TagItem * tagList );
ULONG SetAttrs(
APTR object,
TAG tag, ... );
Function
Changes several attributes of an object at the same time. How the
object interprets the new attributes depends on the class.
Inputs
object - Change the attributes of this object
tagList - This is a list of attribute/value-pairs
Result
Depends on the class. For gadgets, this value is non-zero if
they need redrawing after the values have changed. Other classes
will define other return values.
Notes
This function sends OM_SET to the object.
SetDefaultPubScreen()
Synopsis
void SetDefaultPubScreen(
UBYTE * name );
Function
Specifies the default public screen for visitor windows to open up on.
The screen is used when a requested public screen is not available
and the FALLBACK option is enabled or when the visitor window asks for
the default public screen.
Inputs
name - The name of the public screen that should be used as default,
or NULL to specify the Workbench screen.
SetDMRequest()
Synopsis
BOOL SetDMRequest(
struct Window * window,
struct Requester * dmrequest );
Function
Try to set the DMRequest of a window. A DMRequest is a requester that
appears if the user double-clicks with the menu button.
The new DMRequest will only be set if the old DMRequest is not in use.
The official way to change the DMRequest is to call ClearDMRequest()
until it returns TRUE and then call SetDMRequest().
Inputs
window - The window from which the DMRequest is to be set
dmrequest - Pointer to the requester
Result
TRUE if old DMRequest was not in use and therefore changed to
the new one, or FALSE if the old DMRequest was in use and could
not be set to the new one.
Notes
If the DMRequest has the POINTREL flag set, the DMR will show up
as close to the pointer as possible. The RelLeft/Top fields are
used to fine-tune the positioning.
SetEditHook()
Synopsis
struct Hook * SetEditHook(
struct Hook * hook );
Function
Sets the global (default) string editing hook of Intuition
string gadgets.
Inputs
The string gadget editing hook to replace the old one.
Result
The old edit hook.
SetGadgetAttrsA()
Synopsis
IPTR SetGadgetAttrsA(
struct Gadget * gadget,
struct Window * window,
struct Requester * requester,
struct TagItem * tagList );
IPTR SetGadgetAttrs(
struct Gadget * gadget,
struct Window * window,
struct Requester * requester,
TAG tag, ... );
Function
Sets some tags and provides gadget specific data. Prefer this to
SetAttrsA(), if you are manipulating gadgets.
Inputs
gadget - Change the attributes of this gadget
window - The window of the gadget
requester - The requester of the gadget (or NULL)
tagList - This is a list of attribute/value-pairs
Result
Depends in the class. For gadgets, this value is non-zero if
they need redrawing after the values have changed. Other classes
will define other return values.
Notes
This function sends OM_SET to the gadget object.
SetIPrefs()
Synopsis
ULONG SetIPrefs(
APTR data,
ULONG length,
ULONG type );
Result
Depending on the operation.
Notes
This function is currently considered private.
SetMouseQueue()
Synopsis
LONG SetMouseQueue(
struct Window * window,
UWORD queuelength );
Function
Change the number of mouse messages for your window to be allowed
to be outstanding.
Inputs
window - the window
queuelength - the number of mouse messages to be allowed to be
outstanding
Result
Returns -1 if the window is unknown otherwise the old value of the
queuelength is returned.
Notes
There should be a function for changing the repeat key queue limit
too.
SetPointer()
Synopsis
void SetPointer(
struct Window * window,
const UWORD * pointer,
LONG height,
LONG width,
LONG xOffset,
LONG yOffset );
Function
Changes the shape of the mouse pointer for a given window.
Inputs
window - Change it for this window
pointer - The shape of the new pointer as a bitmap with depth 2.
height - Height of the pointer
width - Width of the pointer (must be <= 16)
xOffset, yOffset - The offset of the "hot spot" relative to the
left, top edge of the bitmap.
SetPrefs()
Synopsis
struct Preferences * SetPrefs(
struct Preferences * prefbuffer,
LONG size,
BOOL inform );
Function
Sets the current Preferences structure.
Inputs
prefbuffer - The buffer which contains your settings for the
preferences.
size - The number of bytes of the buffer you want to be copied.
inform - If TRUE, all windows with IDCMP_NEWPREFS IDCMPFlags set
get an IDCMP_NEWPREFS message.
Result
Returns your parameter buffer.
SetPubScreenModes()
Synopsis
UWORD SetPubScreenModes(
UWORD modes );
Function
Specify global intuition public screen handling.
Inputs
modes - The new set of flags to consider. Currently defined flags are:
SHANGHAI: Workbench windows are opened on the default public
screen.
POPPUBSCREEN: When a visitor window opens on a public screen, the
screen is brought to front.
Result
The flags set before the change was made.
SetWindowPointerA()
Synopsis
void SetWindowPointerA(
struct Window * window,
struct TagItem * taglist );
void SetWindowPointer(
struct Window * window,
TAG tag, ... );
SetWindowTitles()
Synopsis
void SetWindowTitles(
struct Window * window,
CONST_STRPTR windowTitle,
CONST_STRPTR screenTitle );
Function
Changes the current window and/or the screen title.
Inputs
window - Change the title for this window or the screen which the
window contains.
windowTitle - New title for the window or ((UBYTE *)~0L) to keep the
old title or NULL for no title. If you specify a string,
this string is *NOT* copied.
screenTitle - New title for the screen of the window or ((UBYTE *)~0L)
to keep the old title or NULL for no title. If you specify
a title for the screen, this title will be shown when the
window becomes active. If you specify a string, this string
is *NOT* copied.
Notes
You should be careful with specifying a screen title because that
may irritate the user.
ShowTitle()
Synopsis
void ShowTitle(
struct Screen * screen,
BOOL ShowIt );
Function
Modify SHOWTITLE flag of the screen and refresh the screen and
its windows.
If ShowIt is TRUE the screen's title bar will be shown in front of
WFLG_BACKDROP windows. A value of FALSE will bring the title bar
behind all windows.
Notes
The default of the SHOWTITLE flag for new screens is TRUE.
ShowWindow()
Synopsis
BOOL ShowWindow(
struct Window * window,
struct Window * other );
Function
Make a window visible. This function does not bring the
window back into the visible area of the screen but rather
switches it into visible state.
Inputs
window - The window to affect.
Result
Success indicator. On AROS it's always TRUE.
Notes
This function is soure-compatible with AmigaOS v4.
This function is also present in MorphOS v50, however
considered private.
SizeWindow()
Synopsis
void SizeWindow(
struct Window * window,
LONG dx,
LONG dy );
Function
Modify the size of a window by the specified offsets.
Inputs
window - The window to resize.
dx - Add this to the width.
dy - Add this to the height.
Notes
The resize of the window may be delayed. If you depend on the
information that is has changed size, wait for IDCMP_NEWSIZE.
StartScreenNotifyTagList()
Synopsis
APTR StartScreenNotifyTagList(
struct TagItem * tags );
APTR StartScreenNotifyTags(
TAG tag, ... );
Function
Add Notifications to Intuition. You will be notified when
the screen changes.
Tags
SNA_PubName (STRPTR) - Name of the public screen. NULL means
you'll get notifications for all
screens.
SNA_MsgPort (struct MsgPort*) - Notifications will be sent to this
port.
SNA_SigBit (BYTE) - The signal bit to use
SNA_SigTask (struct Task*) - The task to signal
SNA_UserData (IPTR) - For your personal use. Will be copied
into snm_UserData of the messages you
receive.
SNA_Hook (struct Hook*)
SNA_Priority (Byte) - Priority in the notification queue.
SNA_Notify (ULONG) - SNOTIFY_ flags, see
intuition/intuition.h
Result
The value is private; only a test against ZERO is allowed and means
Failure.
Notes
This function is compatible with AmigaOS v4.
SysReqHandler()
Synopsis
LONG SysReqHandler(
struct Window * window,
ULONG * IDCMPFlagsPtr,
BOOL WaitInput );
Function
Handles a requester, which was opened with BuildSysRequest() or
BuildEasyRequestArgs(). When this function is called all outstanding
IDCMP requests are processed. If an IDCMP request that would close
a normal EasyRequestArgs() is encountered, SysReqHandler() returns
with a return code equally to the return code EasyRequestArgs()
would have returned. You may call this function in synchronous or
asynchronous mode, by setting the WaitInput parameter.
Inputs
window - The window pointer returned by either BuildSysRequest() or
BuildEasyRequestArgs().
IDCMPFlagsPtr - Pointer to a ULONG to store the IDCMP flag that was
received by the window. This will be set if you
provided additional IDCMP flags to BuildSysRequest() or
BuildEasyRequest(). You may set this to NULL. You must
initialize the pointed to ULONG every time you call
SysReqHandler().
WaitInput - Set this to TRUE, if you want this function to wait for
the next IDCMP request, if there is none at the moment
the function is called.
Result
-2, if the requester was not satisfied. Normally you want to call
this function at least until this function returns something
different than -2.
-1, if one of the IDCMP flags of idcmpPTR was set.
0, if the rightmost button was clicked or an error occured.
n, if the n-th button from the left was clicked.
Bugs
Gadget placing is still untidy.
Does not support BuildSysRequest() requesters, yet.
TimedDisplayAlert()
Synopsis
BOOL TimedDisplayAlert(
ULONG alertnumber,
UBYTE * string,
UWORD height,
ULONG time );
Function
Display an alert with automatic time-out. See DisplayAlert()
documentation.
Inputs
alertnumber - Alert code
string - Text data to display
height - Total height of alert display in pixels
time - Timeout measured in display frame refresh periods.
Result
TRUE or FALSE depending on user's reaction. FALSE in case of timeout.
Notes
See DisplayAlert() documentation for detailed description of
parameters.
Bugs
In AROS timeout is currently not implemented. Note that this
function is obsolete and strongly deprecated for use in software.
It is present only for backwards compatibility with AmigaOS(tm).
UnlockIBase()
Synopsis
void UnlockIBase(
ULONG ibLock );
Function
Release parts of Intuition which have been blocked with a prior
call to LockIBase().
Inputs
ibLock - The result of LockIBase().
unlockPubClass()
Synopsis
void unlockPubClass();
Function
Unlocks the public classes list.
UnlockPubScreen()
Synopsis
void UnlockPubScreen(
UBYTE * name,
struct Screen * screen );
Function
Release a lock to a screen locked by LockPubScreen().
Identify screen by the pointer returned from LockPubScreen()
and pass NULL name in normal cases.
Sometimes it might be useful to specify the name string. In
this case the screen pointer will be ignored.
Inputs
name - Name of the public screen to unlock. The name is case
insensitive.
screen - Pointer to the screen to unlock.
Notes
The screen parameter will be ignored if name is non-NULL.
UnlockPubScreenList()
Synopsis
VOID UnlockPubScreenList();
Function
Release lock made by LockPubScreenList().
ViewAddress()
Synopsis
struct View * ViewAddress();
Function
Returns the address of the Intuition View structure. This view
is needed if you want to use any of the graphics, text or animation
functions in your window that need the pointer to the view structure.
Result
Address of the Intuition View structure
See also
graphics.library
ViewPortAddress()
Synopsis
struct ViewPort * ViewPortAddress(
struct Window * Window );
Function
Returns the address of the viewport of a given window. Use this
call, if you want to use any graphics, text or animation functions
that require the address of a viewport for your window.
Inputs
Window - pointer to a Window structure
Result
Address of the Intuition ViewPort structure for the screen that your
window is displayed on.
See also
graphics.library
WBenchToBack()
Synopsis
BOOL WBenchToBack();
Function
Bring the WorkBench behind all other screens.
Result
TRUE if the Workbench screen is open, FALSE otherwise.
Notes
This function does not influence the position of the screen,
it just changes the depth-arrangement of the screens.
WBenchToFront()
Synopsis
BOOL WBenchToFront();
Function
Make the WorkBench screen the frontmost.
Result
TRUE if the Workbench screen is open, FALSE else.
Notes
This function does not influence the position of the screen,
it just changes the depth-arrangement of the screens.
WindowAction()
Synopsis
void WindowAction(
struct Window * window,
ULONG action,
struct TagItem * tags );
void WindowActionTags(
struct Window * window,
ULONG action,
TAG tag, ... );
Function
Perform an asynchronous action on a window that is not controlled
by the caller task.
This function is safe even when the window is destroyed by the owner
during the call.
Inputs
window - a window to act upon
action - a requested action code
tags - additional parameters, depending on the action
Currently defined actions are:
WAC_SENDIDCMPCLOSE - send an IDCMP_CLOSEWINDOW message.
Notes
This function is compatible with MorphOS.
The requested action is executed asynchronously; the function actually
returns before it is complete.
Bugs
At the moment only WAC_SENDIDCMPCLOSE action is implemented.
WindowLimits()
Synopsis
BOOL WindowLimits(
struct Window * window,
WORD MinWidth,
WORD MinHeight,
UWORD MaxWidth,
UWORD MaxHeight );
Function
This function sets the minimum and maximum sizes of a window.
Inputs
window - window to change
MinWidth, MinHeight - the minimum size, may be 0 for no change
MaxWidth, MaxHeight - the maximum size, may be 0 for no change,
may be -1 for no maximum size
Result
A boolean. FALSE is returned if any of the provided sizes is out
of range. Note that the other sizes take effect, though. TRUE if
all sizes could be set.
WindowToBack()
Synopsis
void WindowToBack(
struct Window * window );
Function
Bring a window to the back (i.e. behind any other window).
Inputs
window - Which window
WindowToFront()
Synopsis
void WindowToFront(
struct Window * window );
Function
Bring a window to the front (i.e. before any other window).
Inputs
window - Which window
ZipWindow()
Synopsis
void ZipWindow(
struct Window * window );
Function
"Zip" (move and resize) a window to the coordinates and dimensions
the window had at the last call of ZipWindow(), or invoked via the
zoom-gadget.
Inputs
window - Which window
Notes
This call is deferred. Wait() for IDCMP_CHANGEWINDOW if your
program depends on the new size.
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