Mouse Pointer Handling
This is done by adding proper alpha channel values to the sprite
palette in ChangeExtSpriteA() and then obeying them in the driver. If
we test and enable truecolor pointer support, we also could have alpha
blending there.
I think that if we specify truecolor sprite but have to display in on
a CLUT screen, we can at least remap it somehow to 4 colors given by
Intuition. The result will not be brilliant but at least it will be
visible.
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